![]() ![]() having three hearts means that the player can only take three hits before they die and not any other number of hits. What I mean by non-Zelda is that in the Legend of Zelda games, the heart-based health system uses fractions, which results in things liking having 3 full hearts & 1/4 of a fourth heart, whereas in my own game I simply want to use whole numbers i.e. ![]() ![]() I hope I’m not asking for too much, but I was wondering how I make a heart-based health not based on the Legend of Zelda. ![]()
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